• WORK
    • Sil-vi
    • Pulsar
    • Truss Table
    • Pattyn Lamp
    • Cubism
    • Big Brother
    • Surf Racks
    • Miscellaneous
    • Tall Bike
    • Gaseous Light
    • Thyssen Workbench
    • Garden Remodel
  • ABOUT

DAN LOCKWOOD

  • WORK
    • Sil-vi
    • Pulsar
    • Truss Table
    • Pattyn Lamp
    • Cubism
    • Big Brother
    • Surf Racks
    • Miscellaneous
    • Tall Bike
    • Gaseous Light
    • Thyssen Workbench
    • Garden Remodel
  • ABOUT

Cubism never achieved its intended orbit. Don Gray and I brought this behemoth to Burning Man in 2003 and 2004. The original intention was to hang a 4’x4’ cube from a tetrahedron superstructure. A six-sided cube, however, proved to be way too big, cumbersome and heavy; we built two sides in 2003 and then only managed to complete a third side in 2004. Each panel consisted of 256 three-inch square cells (16×16 grid) running John Conway’s Game of Life program. Don Gray designed and built the hardware platform, and I wrote the code in Assembler. As the interactive control platform was not nearly robust enough, we ran the Game of Life in auto-mode. Cubism almost didn’t make the portfolio cut as it wasn’t a complete success; however, the hardware and software did work to spec. I learned more from this failed project than probably any other. It’s good to fail… once in a while.

Game of Life is a cellular automaton devised by the British mathematician John Conway in 1970. Play it now!

Photo credits: Waldemar Horwat & Geoff Silverton

  • Waldemar Horwat
    photo credit
  • Cubism Sunset
  • Geoff Silerton
    photo credit
  • Mission Control
  • Curious Onlookers
  • Riding the Beast
  • The Cone
    The Spire
  • Lovely Ladies
  • Innards
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[2017] · Dezela.com